Optimizing JavaScript by using arrays instead of objects
programming javascript
Best optimizations are achievied by thinking about a problem holistically.
In this article I describe an optimization that uses arrays instead of classes while providing a class API for accessing data.
Imagine you’re building a web-based note taking application.
It uses modern, single-page architecture. Front-end is written in React and backend provides JSON data to React.
The main view is a list of all notes of a given user. You need a backend api call that returns list of user’s notes. You survey how everyone else is implementing such API and you come up with the following: /api/getnotes?user_id=<user_id> call which returns JSON response that looks like:
  "notes": [
      "id": 1,
      "title": "first note",
      "createdAt": "2016-08-14 15:34:32Z",
      // ... more properties
      "id": 2,
      "title": "second note",
      "createdAt": "2016-08-14 16:03:12Z"
      // ... more properties
    // ... more notes
You notice there’s a lot of redundancy as we repeat property names in every note object.
In our case the structure of the note is fixed i.e. it always has the same properties. We can encode this data more efficiently:
  "notes": [
    [1, "first note", "2016-08-14 15:34:32Z", ... more properties],
    [2, "second note", "2016-08-14 16:03:12Z", ... more properties],
    // ... more notes
This is a holistic optimization that achieves several speedups at once:
If you know how gzip compression works you might protest that our effort to remove property names is mostly futile because gzip is very good at removing such redundancies.
I benchmarked QuickNotes using my own notes and found that even after compression the size difference of two versions is ~50%. This might be a difference between a browser downloading 150 kB of data vs. 300 kB.
This representation comes at a cost of programmer’s convenience.
With objects we say note.title. With array representation it’s more work:
const noteIdIdx = 0;
const noteTitleIdx = 1;
// ... constants for more properties

const title = note[noteTitleIdx];
This is not great. We can improve this by writing accessor functions:
function getTitle(note) {
  return note[noteTitleIdx];
JavaScript is a pliable language and we can get the best of both worlds: array representation with class API.
We create a class that derives from Array and extends it with accessor functions.
This example uses TypeScript, because static typing rocks, but will also work in pure JavaScript.
class Note extends Array {
  constructor() {

  ID(): int {
    return this[noteIdIdx];

  Title(): string {
    return this[noteTitleIdx];
  // .. more accessor functions

// this "upgrades" rawArray object from being Array instance
// to Note instance by patching prototype chain.
// Beware: if rawAray is not Array instance, bad things will happen
function toNote(rawArray: any): Note {
  Object.setPrototypeOf(rawArray, Note.prototype);
  return rawArray as Note;

// one way to convert raw array to object
const rawNote = [1, "first note", ... more properties];
const note = toNote(rawNote);
const title = note.Title();

// a less efficient but also less hacky way is by constructing a new Note object
const note = new Note(rawNote);
const title = note.Title();
Class Note extends built-in JavaScript Array so it’s as efficient as an array and inherits all its functionality.
We add a couple of functions for getting/setting note data for a better API.
The magic happens in toNote function.
rawNote is an instance of Array We could add our accessor functions directly to Array.prototype but that would make them available to all Array instances.
By defining a class Note that inherits from Array, Note.prototype inherits all of Array.prototype functions and gets our additional functions.
In order to convert a raw array to Note object we can either construct a new object from raw array or “upgrade” the object with Object.setPrototypeOf(note, Note.prototype).
This is dangerous: if the object being upgraded is not an instance of Array, bad things will happen. It’s not a technique that should be overused.
Upgrading the object in place should be more efficient than creating a new object as it avoids an allocation.
On the other hand, according to MDN changing prototype of an object makes for slowera access, so it can go either way.
To summarize:
Written on Oct 23 2016. Topics: programming, javascript.
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