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High-resolution timer for timing code fragments
Timing of code fragments is simple:
For timing exuction time of pieces of code you need a high-resolution timer. On Windows, Windows CE and Pocket PC/Smartphone (which are Windows CE variations) you can use QueryPerformanceCounter and QueryPerformanceFrequence API calls.
Here’s a simple implementation in C:
typedef struct prof_timer_t {
    LARGE_INTEGER time_start;
    LARGE_INTEGER time_stop;
} prof_timer_t;

void prof_timer_start(prof_timer_t *timer) {
    QueryPerformanceCounter(&timer->time_start);
}

void prof_timer_stop(prof_timer_t *timer) {
    QueryPerformanceCounter(&timer->time_stop);
}

double prof_timer_get_duration_in_secs(prof_timer_t *timer) {
    LARGE_INTEGER freq;
    double duration;
    QueryPerformanceFrequency(&freq);
    duration = (double)(timer->time_stop.QuadPart-timer->time_start.QuadPart)/(double)freq.QuadPart;
    return duration;
}
And in C++:
// very simple, high-precision (at least in theory) timer for timing API calls
struct ProfTimer {
    void Start(void) {
        QueryPerformanceCounter(&mTimeStart);
    };
    void Stop(void) {
        QueryPerformanceCounter(&mTimeStop);
    };
    double GetDurationInSecs(void)
    {
        LARGE_INTEGER freq;
        QueryPerformanceFrequency(&freq);
        double duration = (double)(mTimeStop.QuadPart-mTimeStart.QuadPart)/(double)freq.QuadPart;
        return duration;
    }

    LARGE_INTEGER mTimeStart;
    LARGE_INTEGER mTimeStop;
};
And here’s an example of using the C++ version:
ProfTimer t;
t.Start();
foo();
t.Stop();
double dur = t.GetDurationInSecs();
printf(executing foo() took %f seconds , dur);
win32 c programming
Feb 12 2023

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